Lluc Bertran Canicio

Software Engineer · Tesla

Backend systems, distributed architecture and data infrastructure.

Role
Associate Software Development Engineer
Company
Tesla
Education
Computer Engineering, Autonomous University of Barcelona
Focus
Backend · Distributed systems · Data infrastructure

About

Portrait of Lluc Bertran Canicio

Software engineer at Tesla, building backend systems for global supply chain and logistics operations.

I am drawn to the hard parts of software: systems that must stay correct when they are distributed, under load or partially failing. I studied Computer Engineering at the Autonomous University of Barcelona.

Most of my time goes into my work at Tesla, in IT Applications for global Supply Chain and Logistics: large backend systems that process high volumes of data and are mission-critical to the company, in service of its goal of a world of amazing abundance. Building them has also meant learning the business itself: how a global supply chain runs, and what the people operating it need from software.

It is where I learn the most, by far. The problems are larger and harder than anything I could set myself, with real scale, real consequences and constraints no course project has. That work is covered by a non-disclosure agreement, so none of it appears here, but much of what is on theSkills page comes from it.

The projects on this site are the other part: university work, personal builds and things I make to learn, each documented in depth.

Projects

University, personal and learning projects. My work at Tesla is under NDA and not shown here.

Projects
No.ProjectFieldYearStatusOpen
01
Landing page of the vehicle depreciation predictor, with the vehicle input form
Vehicle Depreciation PredictorMy bachelor's thesis. A web platform that projects how a vehicle's value will evolve over six years, using a gradient-boosted model trained on 178,000 listings and explaining every prediction with SHAP values.Completed
Machine Learning2025Completed
02
Two-player rock paper scissors demo showing both hand masks and the round result
Real-Time Rock Paper Scissors RecognitionA two-player rock paper scissors game played through a webcam. Each hand is segmented and classified in real time, comparing a classical, explainable vision pipeline with an SVM and a CNN, and bridging the gap from a clean dataset to real scenes.Completed
Computer Vision2026Completed
03
CandyBot, the assembled voice-controlled candy dispenser
CandyBotA voice-controlled candy dispenser on a Raspberry Pi. You ask for sweets out loud, a cloud pipeline turns speech into a structured command, and the robot serves the colours and amounts requested. It also sorts its own stock with a camera.Completed
AI and Robotics2026Completed
04
Home page of the Pirineu a Peu website
Pirineu a PeuThe website and management platform for a mountain-guiding business in the Catalan Pyrenees. A trilingual public site, a private dashboard with AI-assisted translation and image processing, and SEO work that substantially increased search visibility.Completed
Software Engineering2025Completed

Background

Work and education
PeriodPositionOrganization
Apr 2026 – PresentAssociate Software Development EngineerTesla, Barcelona
Sep 2022 – Jun 2026Bachelor’s Degree in Computer EngineeringSoftware Engineering specialisationAutonomous University of Barcelona
Oct 2025 – Mar 2026Software Developer, IT Application InternshipTesla, Barcelona
Jul 2025Cambridge English Advanced (CAE), C1Cambridge University Press & Assessment

Recognition

Chladni figure · simulated

Apr 2023

Catalan Society of Physics Award

Catalonia-wide award for the research project “Sound and Geometry: Study of Chladni Figures.”